![]() On the flip side, you can play with the touchscreen but a lot of items are too small and the tap targets not finger friendly. Clearly, an analog stick and buttons aren’t the way to play these games, but it works. Neither of them will ever replace a mouse and it’s a shame not to see pointer controls here, but neither of them is exactly terrible. You can play the game either using traditional controls or use the touch-screen. There is an option to play the game on Casual, and that removes some of the depth of these puzzles by leaving out some steps, but for the full experience, you’ll really want to play it on hard. If you’re having trouble, look out for a phone in-game you can call the hint line to help you through some of the tougher puzzles. ![]() For folks who haven’t played these types of games, this may feel awkward, but this is how it was done. To this end the puzzles are extremely obtuse at points, you really have to think outside the box and try a ton of different items with other items to solve puzzles. You control the character but to get them to do anything you’ll need use the verbs at the bottom of the screen, to open, close, pickup, talk to or look at items and people to get through the game. If you’ve ever played a Lucasarts adventure title you’ll know how it goes. This adds another layer to some already complex puzzles. Switching between the characters isn’t just for fun, there are puzzles that require them to work together from different locations. Neither of them really like each other, one being a rookie and the other an experienced agent. The similarities between the two main characters and that of the X-Files can’t be ignored, but their appearance is the only real link to that show. As the story unravels, you’ll play as more characters, as the game gives you more and more history surrounding the murder. ![]() In Thimbleweed Park, you play as predominantly two federal agents looking to solve a murder in 1987, in you guessed it, Thimbleweed Park. ![]() Thimbleweed Park is an unabashed homage to those games, the game reminds you of its lineage several times. Thimbleweed Park began its life on Kickstarter, created by the co-creator of Monkey Island and Maniac Mansion Ron Gilbert. It had been on my radar for a while, but the chance to play it both at home and on a handheld was worth waiting for. As a fan of the point and click adventure games on the 80s and 90s I lept at the chance to review Thimbleweed Park on the Switch. ![]()
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